This project we were working on since December and release Alpha in February, and Beta in March. In December, I worked on Storyboard, environment research and design. Then start building up the prototype with the environments. testing the performances in quest2. After testing, I did the breakdown of the assets including UI script, interactive 3D assets Environment Assets, Sound effects, and VFX. During this time, I model some assets such as seeds, flowers and rocks. In February, we start to integrate the gameplay mechanics with the environment for the Alpha version. In March, I was working on the beta, environment improvement design which I deliver in a short time, we are able to test the beta with the gameplay. After testing the beta, I also help with writing a Game Design Document.